L3DT is a Windows application for generating artificial terrain maps and textures. It is primarily intended for game developers seeking to make large high-quality 3D worlds (eg. for MMORPGs), as well as for digital artists who would like to have full control over their creations. This version of L3DT Professional comes with a plug-in that allows end-users to directly export their creations from L3DT to Torque 3D and Torque Game Engine Advanced with no hassle.
So what is included in L3DT Professional?
L3DT does quite a lot. A brief list of features would include:
Designable height fields using a high-level ‘design map’ in which you can specify land altitudes, roughness, lakes, climate, etc.
A fast and flexible fractal ‘inflation’ based height field generator, including effects such as erosion, terraces and cliffs, volcanoes, mountain peaks, etc (all controlled from the design map).
An integrated 3D renderer and editor that allows you to easily shape and reshape your terrain using mouse-driven brush tools.
An automatic disk paging system (A.K.A. map tiling) that supports heightfields up to 128k squared pixels in size (16 gigapixels) and textures up to 4M squared pixels (16 terapixels). Want to make megatextures? No problem!
A texture generator for high-resolution interpolated ground texture maps, as well as the ability to export alpha maps for run-time ‘texture splatting’.
A extensible climate modelling engine for controlling the distribution of ground textures, including water-table and salinity modelling. Supports up to 65,000 unique and user-definable land types per map.
Automatic and manual water-flooding routines, for making sea and lakes at different water levels.
A fast light mapping module for pre-calculated terrain lighting and shadow casting. Now includes high-resolution light mapping and bump mapping!
An automated calculation pipeline that allows you to queue-up some or all of your calculations, set the relevant settings, and then walk away while L3DT does its thing. No program baby-sitting is required.
Support for a broad range of file formats, including common binary terrain formats, image formats, and mesh files. Furthermore, L3DT has a plugin API (‘Zeolite’) that allows users to add even more format options.
2Ghz+ Intel Pentium processor or equivalent.
512Mb+ of System Memory (RAM)
Microsoft Windows 7 Operating System
At least 10 Gigabytes of available hard disk space
An OpenGL 2.0 (or later) compatible 3D-graphics card, with 256Mb+ video memory
Home Page – https://www.garagegames.com/products/l3dt
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